As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Studio 397 published their February roadmap this past weekend. It includes a number of really nice things to be excited about. For me, the broadcast overlay is HUGE.
Here are the release notes for the content:
Circuit des 24 Heures du Mans 2018 v2.05
Adjusted grass saturation.
Adjusted specular profile on roads to make rubber build up less blue.
Configured sky haze settings.Historic Challenge Spark 1968 v2.05
Fixed LOD in showroom.
Added new icons for the new UI.Historic Challenge EVE 1968 v2.04
Fixed missing cockpit in the F2.
Added new icons for the new UI.McLaren MP4/8 v1.30
Flipped wet texture treads so it ‘mirrors’.
Tyre damage texture fix.McLaren MP4/13 v1.30
Tyre smoothing.
Tyre damage texture fix.
Here are the previews for the broadcast overlay. They’ll apparently be easy to customize and can be used in-game or on an external browser (or as a browser source if you stream your races).
Here are previews of Portland International Raceway.
KartSim is due for a major update this week. It will update the content to the latest graphical shaders and Pro users will get new tracks like Le Mans.
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