Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 deployed a new build earlier today, mentioning within their news post that Diriyah would be released later today… Well, here it is!
The Diriyah Street Circuit is located in Saudi Arabia and was the first Middle Eastern track to host Formula E. It is currently two years into a 10 year hosting contract with the series.
The Studio 397 track is laser scanned, has 21 turns, and a length of 2.459 km. You can purchase on Steam.
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