Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Edit:
It was Monza. They have published an article detailing how the track was laser scanned and will be previewing the release in the upcoming roadmap.
Original post:
It’s difficult to say for sure, but in a tweet yesterday Studio 397 teased the track they were likely talking about for the last couple of dev update posts as well. All the tease includes is a picture of grandstand seating:
Why do I think that’s Monza? Well, the rFactor 2 Discord convinced me (Julien Lemoine specifically) by posting this image:
Didn’t the rFactor series already have Monza? Well, no. rFactor featured a lookalike first-party generic track named “Brianza”. We can probably assume this will be officially licensed.
The only downside I can think of is that every open server will now run basically just this track just like every sim ever…
Anyway, what do you think? Monza?
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