As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Edit:
It was Monza. They have published an article detailing how the track was laser scanned and will be previewing the release in the upcoming roadmap.
Original post:
It’s difficult to say for sure, but in a tweet yesterday Studio 397 teased the track they were likely talking about for the last couple of dev update posts as well. All the tease includes is a picture of grandstand seating:
Why do I think that’s Monza? Well, the rFactor 2 Discord convinced me (Julien Lemoine specifically) by posting this image:
Didn’t the rFactor series already have Monza? Well, no. rFactor featured a lookalike first-party generic track named “Brianza”. We can probably assume this will be officially licensed.
The only downside I can think of is that every open server will now run basically just this track just like every sim ever…
Anyway, what do you think? Monza?
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