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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Edit:

It was Monza. They have published an article detailing how the track was laser scanned and will be previewing the release in the upcoming roadmap.

Original post:

It’s difficult to say for sure, but in a tweet yesterday Studio 397 teased the track they were likely talking about for the last couple of dev update posts as well. All the tease includes is a picture of grandstand seating:

Why do I think that’s Monza? Well, the rFactor 2 Discord convinced me (Julien Lemoine specifically) by posting this image:

Didn’t the rFactor series already have Monza? Well, no. rFactor featured a lookalike first-party generic track named “Brianza”. We can probably assume this will be officially licensed.

The only downside I can think of is that every open server will now run basically just this track just like every sim ever…

Anyway, what do you think? Monza?

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