Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 today announced their plans for future developments as well as licensing for the Daytona International Speedway roadcourse and oval.
Firstly, their ‘road ahead’ developer update details the plan to release quarterly updates similar to how iRacing does. It’s a much more manageable and predictable way of doing things for both the developer and customer.
Quarter 1 Release – February
Quarter 2 Release – May
Quarter 3 Release – August
Quarter 4 Release – November
The Daytona announcement comes after the Rolex 24 weekend and gives rF2 yet another major endurance venue to join Sebring, Le Mans, Nurburgring and more. The addition of the oval can be used with the existing generic stock cars in the sim at the moment.
Screenshots:
Trailer:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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