Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Yesterday the folks over at Studio 397 released a small update that fixed a couple of issues with their recent release. There isn’t a thread or post to link to because I only see mention of it on their Discord channel.
Changelog (build ID client 6133456, server 6133457):
– Bumped the version to 1.1124 to ensure client and server are both on a new build.
– Fixed an exploit where you could enable attack mode again while it was still active.
– The battery level now turns blue not just when regenerating by braking, but also when you’re coasting.
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