Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 have today released a Release Candidate that includes many of the features mentioned in the last roadmap. The release candidate isn’t the main release, but basically allows people who want to do so preview the upcoming main release for an extended period to try resolve any issues before then.
Client 7889012
Dedi 7889035HUD
New driver labels (screenshot below)
Graphics
New wet windscreen shading that can be tweaked per car (screenshot below)
Adjusted Lighting Calculations correcting some issues with Direct Light Hue (screenshot below)
Updated PostFX Glare Settings for more control day vs night
Updated Windscreen Shader and new Glass shader for Tracks, with improved specular calculations.Modding
Fixed duplicated Road and Curb shaders displaying in Max plugins.
Driver labels:
Lighting and windscreen adjustments:
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