Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
First seen in sim racing with iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 have today released a Release Candidate that includes many of the features mentioned in the last roadmap. The release candidate isn’t the main release, but basically allows people who want to do so preview the upcoming main release for an extended period to try resolve any issues before then.
Client 7889012
Dedi 7889035HUD
New driver labels (screenshot below)
Graphics
New wet windscreen shading that can be tweaked per car (screenshot below)
Adjusted Lighting Calculations correcting some issues with Direct Light Hue (screenshot below)
Updated PostFX Glare Settings for more control day vs night
Updated Windscreen Shader and new Glass shader for Tracks, with improved specular calculations.Modding
Fixed duplicated Road and Curb shaders displaying in Max plugins.
Driver labels:
Lighting and windscreen adjustments:
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.