Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Studio 397 have today released a Release Candidate that includes many of the features mentioned in the last roadmap. The release candidate isn’t the main release, but basically allows people who want to do so preview the upcoming main release for an extended period to try resolve any issues before then.
Client 7889012
Dedi 7889035HUD
New driver labels (screenshot below)
Graphics
New wet windscreen shading that can be tweaked per car (screenshot below)
Adjusted Lighting Calculations correcting some issues with Direct Light Hue (screenshot below)
Updated PostFX Glare Settings for more control day vs night
Updated Windscreen Shader and new Glass shader for Tracks, with improved specular calculations.Modding
Fixed duplicated Road and Curb shaders displaying in Max plugins.
Driver labels:
Lighting and windscreen adjustments:
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