As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
You can now check for updates on Steam for rFactor 2, as Build 1114 is now available on the platform.
Studio 397 posted a lengthy blog on the issues this update addresses, promising that it finally fixes issues with rejoins and driver swaps that have been affecting online races for a few years. They also uncovered and fixed an issue with the Steam API functions that could interrupt physics, and decreased load times of the sim by 30-50%.
The write-up does a good job of explaining just how difficult these issues were to reproduce and pinpoint. The blog really is worth a read.
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