Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
In a thread on the Steam community forum for rFactor 2 a user is reporting recently seeing “Server credit” as an item to purchase in the rFactor 2 steam store. While it has now been removed from the store this does appear to indicate that, like iRacing, rFactor 2 users will soon be able to setup a server – for a fee – using someone else’s hardware. Queries on whether this would replace the free hosting options were quickly pushed aside with a Discord response from a developer that stated “Normal hosting is untouched by this”.
It’s very likely this feature will also be present in Le Mans Ultimate so it remains to be seen (and confirmed) just how this is going to work in rFactor 2. As an employee of ISI when the packaging system was first developed, and someone who actually hated it because of the complexity it added for hosting, I’m really hoping this simplifies the whole process. However, I do wonder whether this will have mod support… Ideally I’d love to see it hook into the rFactor 2 Steam workshop in some way…
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