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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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Tim Wheatley

Studio 397, who have been radio silent since late May when they began testing a new multiplayer system and developing Le Mans Ultimate, released an update for rFactor 2 today that fixes and tweaks the AI.

Build: 11731633
Server: 11731638

Check out the changelog:

– Fixed cars rolling over
– Introduced behaviour to deal with understeer and oversteer
– Fixed various issues related to AI limits:
AI no longer ignore walls to attempt an overtake
AI won’t deliberately leave the track anymore to overtake
AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars
​- Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing
– Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying
– Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing
– Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning
– Fixed AI sometimes not braking enough for their pit boxes
– Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI
– AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams
– In addition to the previous fix, AI no longer lift off in corners when shown the blue flag – They will not fight back and stay predictable, following multiclass rules
– AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration – This fixes AI cars rear ending the player
– Various fixes and improvements for AI pedal inputs, including improved draft behaviour
– Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits
– Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner
– Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles
– Improved safety car physics in wet conditions
– Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around – This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible
– Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid

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rFactor 2

rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.

 
 
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