If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
The recently released Rev to Vertex v0.6 Alpha multiplayer update got a trailer today. The trailer obviously shows the raw quality of the multiplayer with visible pings and car position jitter, but that’s probably to be expected at this stage.
View this video on YouTube: https://youtu.be/zZluTlrmZaU and please consider subscribing to RSC’s main channel.
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