If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
A Rev to Vertex demo has been out for a little while now named “prologue” that added a training, free play and leaderboard mode selection, five cars, new UI and vehicle damage. An update was released this week and fixed a number of small issues.
If you haven’t yet checked this out on Steam, it’s free, so why not?
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