Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Competition Company have released a new build of Rennsport that includes a small changelog, but notably does include the Porsche 911 GT3 Cup (992).
View this video on YouTube: https://youtu.be/5jOFC7znt-E and please consider subscribing to RSC’s main channel.
Changelog:
New content
Added Porsche 911 GT3 Cup (992)Gameplay
Modified checkpoints detection code to improve accuracy of lap time calculation systemUI
Changed tabs order in main menu
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