Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Competition Company have released a new build of Rennsport that includes a small changelog, but notably does include the Porsche 911 GT3 Cup (992).
View this video on YouTube: https://youtu.be/5jOFC7znt-E and please consider subscribing to RSC’s main channel.
Changelog:
New content
Added Porsche 911 GT3 Cup (992)Gameplay
Modified checkpoints detection code to improve accuracy of lap time calculation systemUI
Changed tabs order in main menu
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