Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Reiza Studios today announced with a post on social media that they will be updating the Reiza Pack for rFactor 2 to the latest graphical standards of the Studio 397 product. The Reiza pack was released in March, 2019, a few months before I brought RSC back online!
Tweet text:
We are currently working on revamping our rF2 Reiza Bundle content, bringing it up to date with the latest rFactor 2 developments. Below some preview screenies of the four tracks (Guapore, Imola, Ibarra & VIR) featuring PBR shaders:
Here is the Reiza pack description on Steam:
The Reiza rFactor 2 Pack is here! This pack includes all Reiza content developed for rFactor 2: a total of 6 vehicles and 4 unique venues in 10 different layouts, mixing world-class race tracks such as Imola and VIR with exotic locations such as Ibarra and Guaporé; powerful modern prototypes such as the Metalmoro AJR with the challenging Formula Vee trainer. The Reiza rF2 Bundle combines the diverse content developed with quality standards and attention to detail Reiza became known for, with rFactor 2´s unique advanced simulation technology for a powerful sim racing experience!
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