If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As posted on their social media, Reiza Studios have elected to delay their next update to Tuesday August 11, 2020.
We are delaying release of the new Automobilista 2 update for a few days to finish some important developments and add the finishing touches to the Silverstone Pack – both will be released on Tuesday August 11. We are pushing extra hard to make it worth the wait!
Below you can see a video of me driving a Caterham 620R around the 2001 layout of Silverstone. It goes without saying that this is a beta version of the track and that there might be some things not final.
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