As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Room Games have today announced that their title, Recharge, is available in Early Access on Steam. Here is the most interesting section of their Steam description:
Experience RC racing like never before in Recharge, a true sim-cade game that blends arcade fun with simulation-inspired handling. Enjoy realistic physics, impressive graphics and deep customization options. Race solo or with friends across diverse tracks, from professional RC circuits to real-world inspired environments. With broad controller support, including RC-style controllers and gamepads, Recharge delivers a dynamic and authentic RC racing experience.
Check out the trailer:
View this video on YouTube: https://youtu.be/YVLtc-yYpas and please consider subscribing to RSC’s main channel.
Recharge is a sim-cade RC racing game with realistic graphics and physics. Customize your RC car and race on tracks inspired by real-world locations! (Steam Description).