As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Sector3 today updated Raceroom and added Nogaro as a surprise track release.
Trailer video and build release notes can be seen below these screenshots:
Trailer:
Update details:
Download size = 1.5 GB
Client version = 0.9.3.029
Client BuildID = 7369857
Dedi version = 78.0.1328
Dedi BuildID = 7369871
Changelog:
New track release: Nogaro (Circuit Paul Armagnac) – Known issue : HUD trackmaps are misaligned and will be fixed in an upcoming hotfix.
New layout for Nuerburgring : Muellenbachschleife (free upgrade to all owners of Nuerburgring)
Added logging to further investigate reports of crashes at the end of Multiplayer race sessions
Fixed a game crash that could occur when switching the game from one monitor to another
Paul Ricard – Red and Blue runoff material properties are now simulated
Formula RaceRoom U.S. – Car setup polish
Tatuus F4 – Car setup polish to make it less edgy
AI – Porsche 964 – Reduced AI pace a bit in high speed turns
AI – Volkswagen Scirocco – Reduced AI pace a bit in high speed turns
AI – Spa-Francorchamps AI tweaks
AI – Monza GP AI Tweaks
Controllers – Default profile for Fanatec CSL DD now uses the deviceID for the wheelbase while it’s set to PC mode instead of CSW Compatible mode
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