Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Sector3 today updated Raceroom and added Nogaro as a surprise track release.
Trailer video and build release notes can be seen below these screenshots:
Trailer:
Update details:
Download size = 1.5 GB
Client version = 0.9.3.029
Client BuildID = 7369857
Dedi version = 78.0.1328
Dedi BuildID = 7369871
Changelog:
New track release: Nogaro (Circuit Paul Armagnac) – Known issue : HUD trackmaps are misaligned and will be fixed in an upcoming hotfix.
New layout for Nuerburgring : Muellenbachschleife (free upgrade to all owners of Nuerburgring)
Added logging to further investigate reports of crashes at the end of Multiplayer race sessions
Fixed a game crash that could occur when switching the game from one monitor to another
Paul Ricard – Red and Blue runoff material properties are now simulated
Formula RaceRoom U.S. – Car setup polish
Tatuus F4 – Car setup polish to make it less edgy
AI – Porsche 964 – Reduced AI pace a bit in high speed turns
AI – Volkswagen Scirocco – Reduced AI pace a bit in high speed turns
AI – Spa-Francorchamps AI tweaks
AI – Monza GP AI Tweaks
Controllers – Default profile for Fanatec CSL DD now uses the deviceID for the wheelbase while it’s set to PC mode instead of CSW Compatible mode
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