Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Sector3 today deployed an update to their Raceroom product. It addresses a few issues, most notably one that affected session switching in multiplayer events.
Update details:
Download size = 3 GB
Client version = 0.9.3.019
Client BuildID = 7190019
Dedi version = 76.0.1320
Dedi BuildID = 7184930
Changelog:
– DTM 2020 – Cleared leaderboard laptimes following DRS modifications
– DTM 1992 – Added spark emitters
– Hillclimb Icons – Added spark emitters
– Multiplayer – Fixed a case where the client side could sometimes fail to transition to next session
– Multiplayer – Fixed an issue in spectator mode where switching from one camera group to another would fail and switch focus to the car that first joined the server
– Electric Engines – Fixed battery consumption issues as well as some negative torque outputs in certain situations
– HUD – Improvement on projection of nametags above opponent cars, their flickering and their relative position when using non default field of view settings.
– Standing Start – Removed a high tolerance to vehicle movement prior to a standing start that would result in no penalty handed to players jumping the start by a couple meters.
– Bilster Berg – Changed material properties of curbs
– Brands Hatch – Fixed a curb at the exit of turn 1 that could damage suspensions
– Chang ( Buriram ) – AI improvements
– Macau – AI improvements
– Ningbo – AI improvements
– Spa-Francorchamps – AI improvements around the pit entrance of the GP layout
– Zandvoort – Fixed a hole spotted near a rescue vehicle that could see cars falling through the world
– Zhejiang – Fixed a hole spotted in a remote location that could see cars falling through the world
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