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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Sector3 today deployed an update to their Raceroom product. It addresses a few issues, most notably one that affected session switching in multiplayer events.

Update details:
Download size = 3 GB
Client version = 0.9.3.019
Client BuildID = 7190019
Dedi version = 76.0.1320
Dedi BuildID = 7184930

Changelog:

– DTM 2020 – Cleared leaderboard laptimes following DRS modifications
– DTM 1992 – Added spark emitters
– Hillclimb Icons – Added spark emitters
– Multiplayer – Fixed a case where the client side could sometimes fail to transition to next session
– Multiplayer – Fixed an issue in spectator mode where switching from one camera group to another would fail and switch focus to the car that first joined the server
– Electric Engines – Fixed battery consumption issues as well as some negative torque outputs in certain situations
– HUD – Improvement on projection of nametags above opponent cars, their flickering and their relative position when using non default field of view settings.
– Standing Start – Removed a high tolerance to vehicle movement prior to a standing start that would result in no penalty handed to players jumping the start by a couple meters.
– Bilster Berg – Changed material properties of curbs
– Brands Hatch – Fixed a curb at the exit of turn 1 that could damage suspensions
– Chang ( Buriram ) – AI improvements
– Macau – AI improvements
– Ningbo – AI improvements
– Spa-Francorchamps – AI improvements around the pit entrance of the GP layout
– Zandvoort – Fixed a hole spotted near a rescue vehicle that could see cars falling through the world
– Zhejiang – Fixed a hole spotted in a remote location that could see cars falling through the world

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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