Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Sector3 updated Raceroom late on Friday, going a bit deeper with their GT3 BOP work and correcting some issues with Road America.
Update details:
Download size = 1.0 GB
Client version = 0.9.2.36
Client BuildID = 6461686
Changelog:
GT3 base BOP work:
All cars – Equalised tyre degradation behaviour
Audi R8 LMS – Torque reduction
Audi R8 LMS GT3 EVO – Torque reduction
Bentley Continental GT3 EVO – Downforce increase, Drag reduction, Increased power, Stiffer damping
Callaway Corvette C7 GT3-R – Tyre pressure tweaks to reduce pace drop off during longer runs
Mercedes AMG GT3 – Increased drag, Reduced downforce
Mercedes AMG GT3 EVO – Tyre pressure tweaks to reduce pace drop off during longer runs
Porsche 911 GT3 R (2019) – Downforce reduction, Drag increase, Power & torque reduction, Softer dampingOther changes:
Formula RaceRoom X-17 – Added all liveries for the upcoming E1 series
Road America – Fixed track lacking 3D Curbs, various tweaks and art bugs fixed
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