If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Sector3 updated Raceroom late on Friday, going a bit deeper with their GT3 BOP work and correcting some issues with Road America.
Update details:
Download size = 1.0 GB
Client version = 0.9.2.36
Client BuildID = 6461686
Changelog:
GT3 base BOP work:
All cars – Equalised tyre degradation behaviour
Audi R8 LMS – Torque reduction
Audi R8 LMS GT3 EVO – Torque reduction
Bentley Continental GT3 EVO – Downforce increase, Drag reduction, Increased power, Stiffer damping
Callaway Corvette C7 GT3-R – Tyre pressure tweaks to reduce pace drop off during longer runs
Mercedes AMG GT3 – Increased drag, Reduced downforce
Mercedes AMG GT3 EVO – Tyre pressure tweaks to reduce pace drop off during longer runs
Porsche 911 GT3 R (2019) – Downforce reduction, Drag increase, Power & torque reduction, Softer dampingOther changes:
Formula RaceRoom X-17 – Added all liveries for the upcoming E1 series
Road America – Fixed track lacking 3D Curbs, various tweaks and art bugs fixed
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