Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Last week Sector 3 released a small update for their software that fixed some smaller issues with their recent deployments. You can see the changelog below.
Update details:
Download size = 646 MB
Client version = 0.9.3.085
Client BuildID = 7984361
Changelog:
Garage menu – Timing screen now features BoP data for both restrictor and weight ballast
DTM 2021 – Fixed flickering nameplates on some cockpit dashboards
GTO’s – IMSA GTO Classics Nissan & Audi: Increased radiator cooling
Monza – Improved AI lines after apex of the Parabolica
Nogaro – Improved AI lines in the second to last turn as they were seen going wide
Brands Hatch – Updated with a tighter green tarmac runoff, extra guardrail and fencing in turn 1.
Nogaro – Fixed some flying objects spotted around the track
Scandinavia Raceway (Anderstorp) – Improved AI lines
Silverstone – Reduced AI speed at the apex of Village (T3) as some AI were running wide and spinning
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