As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Burke Lakefront Airport in Cleveland, Ohio, United States has been used by IndyCar since July 4, 1982. A fully functioning airport the rest of the year and shut down for the event, the race was very popular amongst fans, as the long, wide, runways allowed for side-by-side racing, fast speeds, and superb passing zones around the entire track.
First seen in sim racing with IndyCar Racing (1993).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Last week Sector 3 released a small update for their software that fixed some smaller issues with their recent deployments. You can see the changelog below.
Update details:
Download size = 646 MB
Client version = 0.9.3.085
Client BuildID = 7984361
Changelog:
Garage menu – Timing screen now features BoP data for both restrictor and weight ballast
DTM 2021 – Fixed flickering nameplates on some cockpit dashboards
GTO’s – IMSA GTO Classics Nissan & Audi: Increased radiator cooling
Monza – Improved AI lines after apex of the Parabolica
Nogaro – Improved AI lines in the second to last turn as they were seen going wide
Brands Hatch – Updated with a tighter green tarmac runoff, extra guardrail and fencing in turn 1.
Nogaro – Fixed some flying objects spotted around the track
Scandinavia Raceway (Anderstorp) – Improved AI lines
Silverstone – Reduced AI speed at the apex of Village (T3) as some AI were running wide and spinning
RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.