As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Last week Sector 3 released a small update for their software that fixed some smaller issues with their recent deployments. You can see the changelog below.
Update details:
Download size = 646 MB
Client version = 0.9.3.085
Client BuildID = 7984361
Changelog:
Garage menu – Timing screen now features BoP data for both restrictor and weight ballast
DTM 2021 – Fixed flickering nameplates on some cockpit dashboards
GTO’s – IMSA GTO Classics Nissan & Audi: Increased radiator cooling
Monza – Improved AI lines after apex of the Parabolica
Nogaro – Improved AI lines in the second to last turn as they were seen going wide
Brands Hatch – Updated with a tighter green tarmac runoff, extra guardrail and fencing in turn 1.
Nogaro – Fixed some flying objects spotted around the track
Scandinavia Raceway (Anderstorp) – Improved AI lines
Silverstone – Reduced AI speed at the apex of Village (T3) as some AI were running wide and spinning
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