Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Last week Sector 3 released a small update for their software that fixed some smaller issues with their recent deployments. You can see the changelog below.
Update details:
Download size = 646 MB
Client version = 0.9.3.085
Client BuildID = 7984361
Changelog:
Garage menu – Timing screen now features BoP data for both restrictor and weight ballast
DTM 2021 – Fixed flickering nameplates on some cockpit dashboards
GTO’s – IMSA GTO Classics Nissan & Audi: Increased radiator cooling
Monza – Improved AI lines after apex of the Parabolica
Nogaro – Improved AI lines in the second to last turn as they were seen going wide
Brands Hatch – Updated with a tighter green tarmac runoff, extra guardrail and fencing in turn 1.
Nogaro – Fixed some flying objects spotted around the track
Scandinavia Raceway (Anderstorp) – Improved AI lines
Silverstone – Reduced AI speed at the apex of Village (T3) as some AI were running wide and spinning
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