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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Sector3 today updated their Raceroom software and fixed/updated a number of content items to 2020 standards. You can see the changelog below this DTM video:

Update your client on Steam. The DTM pack can be found in their store.

DTM 2020 uses a specific Push to Pass regulation:
One activation per lap for a maximum of 24 race laps.
Push to Pass is not available in the first lap.
Push to Pass is not available to the race leader. (A race leader is determined at the crossing of each track sector and not only at the start/finish line)
Push to Pass is available regardless of the gap to the car in front of you.
DTM 2020 uses a specific DRS regulation: 3 activations per lap for a maximum number of activations set to half the expected amount of race laps (rounded up). (i.e.: a 18 laps race will give you a maximum of 9 activations, and since you can activate it 3 times per lap, you can run out of DRS within only 3 laps).
DRS is not available in the first lap.
DRS is not available to the race leader. (A race leader is determined at the crossing of each track sector and not only at the start/finish line)
DRS is available regardless of the gap to the car in front of you.
DTM 2020 Physics evolution after driver feedback.
DTM 2020 drivers now have real helmets designs and racing suits.
Physics engine – Added simulation of Anti-Lag System, used in DTM 2020 for now. This comes with specific sound samples triggered under coasting. The system will propagate to relevant cars in future updates.
Launch Control logic modification – Launch Control will no longer automatically upshift for the player.
Options menu – Added a toggle for TV Camera tracking lag.
Shared Memory – Added Pit Stop Minimum Duration and Pit Stop Minimum Duration Time left
Shared Memory – Added the Incident Point limit before DQ.
Shared Memory – Removed information from opponents current incident points as it could lead to behavioral change near players close to limit
Shared Memory – Player’s Incident points suffers from a known issue where it’s not updating properly. It will be fixed soon™
Sounds – Reduce volume of sound effects from underbody scraping the tarmac, improved their variety.
Fixed DRS regulation that affected other cars equipped with the system and limited the amount of activations since the last update.
Formula RaceRoom 90 – Added some backfires that were missing
Brands Hatch – Updated the track to its 2020 state.
Circuit Zandvoort – Moved the time attack spawn location further back to better allow reaching of maximum speed.
Dubai GP & Club – Some track limit adjustments to make it more strict. (Cleared leaderboard laptimes for those)
Motorland Aragón – AI improvements
Red Bull Ring – Updated the track to its 2020 state
Suzuka – Updated the track to its 2020 state

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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