Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
I had missed this, but back on March 5 KW Studios released an update for Raceroom that tweaked the springs, dampers, launch control, fuel usage and more across a number of different cars as detailed below.
Update details:
Download size = ~400 MB
Client version = 0.9.5.42
Client BuildID = 13637254
Changelog:
BMW M3 E30 (Touring Classics) – Softer spring setup, rebalanced dampers
DTM 2020 – Improved launch control
Honda TCR – Updated fuel consumptions across the variants of the car
Norisring – moved the time attack spawn further up to prevent handing over the car to the player so close to the braking point for last turn
Renault TCR – Improved launch control
Safety Car – Now a CUPRA TCR in preparation of DTM Esports
VW Scirocco GR2 – Polished base setup: Softer springs for more mechanical grip and less tyre load variance; Roll rate increased; ARBs take greater share of roll control
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