Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
I had missed this, but back on March 5 KW Studios released an update for Raceroom that tweaked the springs, dampers, launch control, fuel usage and more across a number of different cars as detailed below.
Update details:
Download size = ~400 MB
Client version = 0.9.5.42
Client BuildID = 13637254
Changelog:
BMW M3 E30 (Touring Classics) – Softer spring setup, rebalanced dampers
DTM 2020 – Improved launch control
Honda TCR – Updated fuel consumptions across the variants of the car
Norisring – moved the time attack spawn further up to prevent handing over the car to the player so close to the braking point for last turn
Renault TCR – Improved launch control
Safety Car – Now a CUPRA TCR in preparation of DTM Esports
VW Scirocco GR2 – Polished base setup: Softer springs for more mechanical grip and less tyre load variance; Roll rate increased; ARBs take greater share of roll control
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