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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Race Sim Studio have updated their Assetto Corsa mod of the MP-H Bayer to fix a number of mostly graphical issues found since initial release. You can see the original release post (with trailer, screenshots, etc) here.

Clean installation strongly advised.

Changelog:

Physics
Small update to balance of default setup
Increase to fuel consumption
MGU-H entry was removed from the menu

Graphics & Model
Display texture colour change
Car geometry optimizing
Update to SDK transparency of side door glass and brake caliper logos
(Templates) New EXT_HR2 logos added under the door number plates
Interior windscreen textures updated
Tyre explosion temperature reduced
Damage glass reduced

Sounds
Minor downshift sample change

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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