Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Race Sim Studio have released an update for their GT-M Lux V8 mod for Assetto Corsa they initially released last month.
Clean installation strongly advised.
Changelog:
Graphics and Model
➼ High quality endurance lights, new rear collision system camera, new rear rain lights, new roof objects added
➼ new templates (UV/AO for Main.dds, HR_Generic.dds). New HR_Generic_3 template for rear-side window area decals
➼ adjusted lights and LED brightness
➼ adjusted camera exposure values and positions
➼ new font added for the display labels
➼ (CSP only) Substantial enhancements to the material properties
➼ (CSP only) resolved glass conflict on newer CSP versions
➼ (CSP only) delta indicator added to display
➼ (CSP only) optional specification body details including: new amateur driver lights, new side number lightsPhysics
➼ (CSP only) Increased tyre temperature cooling rangeSounds
➼ Small volume adjustments to auxiliary soundsOther
➼ (CSP only) Celebration added to EXTRA_C button
Assetto Corsa is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. The game was first released through the Steam Early Access program on 8 November 2013.