Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Race Sim Studio have released an update for their GT-M Lux V8 mod for Assetto Corsa they initially released last month.
Clean installation strongly advised.
Changelog:
Graphics and Model
➼ High quality endurance lights, new rear collision system camera, new rear rain lights, new roof objects added
➼ new templates (UV/AO for Main.dds, HR_Generic.dds). New HR_Generic_3 template for rear-side window area decals
➼ adjusted lights and LED brightness
➼ adjusted camera exposure values and positions
➼ new font added for the display labels
➼ (CSP only) Substantial enhancements to the material properties
➼ (CSP only) resolved glass conflict on newer CSP versions
➼ (CSP only) delta indicator added to display
➼ (CSP only) optional specification body details including: new amateur driver lights, new side number lightsPhysics
➼ (CSP only) Increased tyre temperature cooling rangeSounds
➼ Small volume adjustments to auxiliary soundsOther
➼ (CSP only) Celebration added to EXTRA_C button
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