Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
The Pacific Grand Prix team entered 1994 as a new team having begun their designs from the same Adrian Reynard designs that inspired the Benetton B192, B193 and B194. The PR01 gave a very good example of what can be achieved with three years of development because while the Benetton team stormed to the championship with Michael Schumacher, the Ilmor 2175A V10-powered Pacific team struggled to qualify for the vast majority of the races.
First seen in sim racing with GP2 (1996).