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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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I’m late to the party on this one by a few months because although I saw it last year, I didn’t post about it. Someone I follow replied to a tweet today and led me back down the rabbit hole… So here’s the news I think you should know from last September:

An Alpha version demo has been released of ‘Over Jump Rally’, which is a spectacular remake of SEGA Rally built to ultra modern standards. The developer, Alessandro Schiassi, is hoping that SEGA will pick it up and they can officially license the brands it is based on, but until then ‘Over Jump Rally’ it is. Obviously by today’s standards the physics are simplistic, but back in 1994 they felt among the best and yet completely accessible to anyone who grabbed the steering wheel. That gameplay standard has been retained.

Download Alpha Demo v0.0.8 – 13.3GB.

What’s really interesting, especially as someone who played the title this is based on in arcades and on the SEGA Saturn (the first console I bought, specifically for SEGA Rally), is the choice the developer has made in graphics. The gameplay video below these screenshots clearly shows the faithful recreation of a car and course where the general design of the track is exactly the same but clearly shows the advancements made in technology within the intervening years. Absolutely love that.

Gameplay comparison 1994 – 2022:

View this video on YouTube: https://youtu.be/xu7M-AvTgJA and please consider subscribing to RSC’s channel.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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