Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
A year after they released the v1.0 first preview of IndyCar Racing II for PowerPC Macs, Papyrus have today released an updated demo that uses the updated v1.01 release version of the software.
The demo appears to me to be the same as the preview release last year, with Detroit and Michigan included. However, the version and modified date on some files have been adjusted. No way to tell what has been edited other than what was noted in the v1.01 patch readme.
You can download the 7.1MB demo here.
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