If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
A year after they released the v1.0 first preview of IndyCar Racing II for PowerPC Macs, Papyrus have today released an updated demo that uses the updated v1.01 release version of the software.
The demo appears to me to be the same as the preview release last year, with Detroit and Michigan included. However, the version and modified date on some files have been adjusted. No way to tell what has been edited other than what was noted in the v1.01 patch readme.
You can download the 7.1MB demo here.
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