Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
I’ve had quite a lot of feedback that people had no idea RSC contained all the info it actually does. While I would love to shove all that information in your face the instant you visit the Web site, I don’t really believe in obstructing general usage on a Web site, so I made a trailer instead. This follows the recent introduction of a new menu, on desktop only, that previews a selection of related things when you mouseover menu options.
The trailer is only 36 seconds long and covers the following features: News, articles, games, studio profiles, browser playable games, cars, bikes, tracks, archived Web sites, scanned print ads, scanned 3D box scans, downloads, podcasts, videos and more…
I should get some sort of internet award for rhyming.
View this video on YouTube: https://youtu.be/HsmNYMCSORI and please consider subscribing to RSC’s main channel.
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