Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
I’ve had quite a lot of feedback that people had no idea RSC contained all the info it actually does. While I would love to shove all that information in your face the instant you visit the Web site, I don’t really believe in obstructing general usage on a Web site, so I made a trailer instead. This follows the recent introduction of a new menu, on desktop only, that previews a selection of related things when you mouseover menu options.
The trailer is only 36 seconds long and covers the following features: News, articles, games, studio profiles, browser playable games, cars, bikes, tracks, archived Web sites, scanned print ads, scanned 3D box scans, downloads, podcasts, videos and more…
I should get some sort of internet award for rhyming.
View this video on YouTube: https://youtu.be/HsmNYMCSORI and please consider subscribing to RSC’s main channel.
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