Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Straight4 Studios CEO Ian Bell posted another couple of work-in-progress images on his Twitter this week, showing the same cars as we’ve seen before. While I can’t really specify what areas have seen the most progress, it does look pretty nice to me and the lighting seems better.
Bigger news, for me at least, was the Lister Storm GT.
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