Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Straight4 Studios CEO Ian Bell posted another couple of work-in-progress images on his Twitter this week, showing the same cars as we’ve seen before. While I can’t really specify what areas have seen the most progress, it does look pretty nice to me and the lighting seems better.
Bigger news, for me at least, was the Lister Storm GT.
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