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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Forza Motorsport creative director Chris Esaki discussed some new Forza Motorsport details on a recent Forza Monthly live stream. What’s interesting about this upcoming console title is that they have consistently said the changes in this version will be much greater than any seen before.

I’ve taken Forza Motorsport more seriously than most sim racers do for quite a while as underneath the surface there have been the basics of an advanced simulation, but the tire model has been fairly basic so far with just a single point of contact for each tire and physics calculations running at 60Hz. The new tire model will have eight contact points updating at 360Hz. An increased data density 50 times more detailed than before will undoubtedly lead to a better feel if properly implemented.

I’ve been able to feel very subtle things like the tire wall sinking under sustained load in Forza Motorsport, and if they do this right on what are now very powerful consoles, I’m really interested to see where this goes. Assetto Corsa Competizione has shown that you can get what feels like a 1:1 physics feel on consoles, even if it struggled in other areas like performance…

Tire model upgrades? Tire compounds? Fuel strategy? Yes please!

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