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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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Turn10 have posted some more trailers for Forza Motorsport to reveal Silverstone, Mugello and Spa-francorchamps for their upcoming release. Check them out below.

Silverstone:

View this video on YouTube: https://youtu.be/7IhMD6q9Hx0 and please consider subscribing to RSC’s main channel.

Mugello:

View this video on YouTube: https://youtu.be/TJxDRkOx810 and please consider subscribing to RSC’s main channel.

Spa:

View this video on YouTube: https://youtu.be/OsKWGxNtUms and please consider subscribing to RSC’s main channel.

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Being a new to Forza (was a Playstation fanboy until I got fully bitten by the sim bug) this is all new to me, or at least as much as these tracks can be!
Personally, it's the handling that'll do it for me - in that anything from (probably not quite) Grid to AMS2 does it for me - assuming that ACC spec for such a broad range of cars is never happening, not even close.
Whilst we don't know for sure, Foza is uncharted waters for me - anyone care to share what I could expect in terms of handling feel, speculation is fine - I know nothing!

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Ah that famous short version of Silverstone... hope this isn't a result of them increasing licensing fees dramatically for the track (which is why rFactor 2 dropped it apparently)...

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