Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
This is a fantastic new trailer for the Kunos title, and while it’s based on consoles, it’s also a really good trailer for the PC version as well. If you don’t have it, you should get it.
I’m really interested to see what – if any – optimizations the guys had to make with this. Does it run 60fps on both consoles? How many cars are visible in the mirror, and how far away? It’s a temperamental title to run on PC and I’ve seen many people with killer systems saying it runs badly, while others with mediocre PCs say it runs great… Maybe on consoles they will be able to fine tune for specific hardware and all those issues will go away?
It’s going to be really interesting to see if this title is able to bring the studio up to the level of Forza or Gran Turismo. We can dream, right?
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