Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Stefano Casillo has release the second major update for netKar. Check out the release notes below.
– Controller polling in sync with physic engine
– 1962 Ferrari 250 GTO
– External RPM reference for sounds
– Fixed springs application point
– Released multiplayer client
– Implemented glance system
– Fixed nkChat
– New engine power/coast system
– Variable level environment mapping
– New 3D model for the Zonda
– Fixed holes in the Ferrari 360 3D model
– Less damping in the tyres
– Brake bias ratio range limited to “sensible” values
– FPS cappingKNOWN BUGS:
– 360 skin are not correct
– MINI replay is causing a crash
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