If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Stefano Casillo has release the second major update for netKar. Check out the release notes below.
– Controller polling in sync with physic engine
– 1962 Ferrari 250 GTO
– External RPM reference for sounds
– Fixed springs application point
– Released multiplayer client
– Implemented glance system
– Fixed nkChat
– New engine power/coast system
– Variable level environment mapping
– New 3D model for the Zonda
– Fixed holes in the Ferrari 360 3D model
– Less damping in the tyres
– Brake bias ratio range limited to “sensible” values
– FPS cappingKNOWN BUGS:
– 360 skin are not correct
– MINI replay is causing a crash
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