As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Stefano Casillo has release the second major update for netKar. Check out the release notes below.
– Controller polling in sync with physic engine
– 1962 Ferrari 250 GTO
– External RPM reference for sounds
– Fixed springs application point
– Released multiplayer client
– Implemented glance system
– Fixed nkChat
– New engine power/coast system
– Variable level environment mapping
– New 3D model for the Zonda
– Fixed holes in the Ferrari 360 3D model
– Less damping in the tyres
– Brake bias ratio range limited to “sensible” values
– FPS cappingKNOWN BUGS:
– 360 skin are not correct
– MINI replay is causing a crash
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