Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Kunos Simulazioni released the newest version of their netKar Pro simulator 1.2 a few days back and introduced the new KS2 Formula car as well as some other improvements.
Today when I logged into to do some testing it added a small update (1.2b) that included the following..
– Fixed FormulaKS2 windscreen hiding remote cars
– Fixed fog not correctly displayed
– Added “fog.ini” to allow per track fog customization. See “tracks/prato/fog.ini” for a reference.
– Fixed dds texture failing to load when quality level is not full and the file contains mipmaps.
– Added loading bar to KTO files
– Fixed cutoff timing on the KS2
– Fixed triple screen scenery pop-up
– Added option to disable gamma ramp correction (DISABLEGAMMA in nk3d.ini)
– Fixed sliding vector having wrong magnitude in the tyre model
Go here to download the update, or if you already grabbed 1.2 it should update automatically.
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