As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Kunos Simulazioni released the newest version of their netKar Pro simulator 1.2 a few days back and introduced the new KS2 Formula car as well as some other improvements.
Today when I logged into to do some testing it added a small update (1.2b) that included the following..
– Fixed FormulaKS2 windscreen hiding remote cars
– Fixed fog not correctly displayed
– Added “fog.ini” to allow per track fog customization. See “tracks/prato/fog.ini” for a reference.
– Fixed dds texture failing to load when quality level is not full and the file contains mipmaps.
– Added loading bar to KTO files
– Fixed cutoff timing on the KS2
– Fixed triple screen scenery pop-up
– Added option to disable gamma ramp correction (DISABLEGAMMA in nk3d.ini)
– Fixed sliding vector having wrong magnitude in the tyre model
Go here to download the update, or if you already grabbed 1.2 it should update automatically.