Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos Simulazioni released the newest version of their netKar Pro simulator 1.2 a few days back and introduced the new KS2 Formula car as well as some other improvements.
Today when I logged into to do some testing it added a small update (1.2b) that included the following..
– Fixed FormulaKS2 windscreen hiding remote cars
– Fixed fog not correctly displayed
– Added “fog.ini” to allow per track fog customization. See “tracks/prato/fog.ini” for a reference.
– Fixed dds texture failing to load when quality level is not full and the file contains mipmaps.
– Added loading bar to KTO files
– Fixed cutoff timing on the KS2
– Fixed triple screen scenery pop-up
– Added option to disable gamma ramp correction (DISABLEGAMMA in nk3d.ini)
– Fixed sliding vector having wrong magnitude in the tyre model
Go here to download the update, or if you already grabbed 1.2 it should update automatically.
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