Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Based on the 2012 season which used the Gen-5 Cup car. Gen-6 2013 Cup cars were made available as DLC.
Official Screenshots:
Official DLC Screenshots:
Really has a lot of issues:
– Slow loading times, if it loads at all. I had a lot of crashes to desktop.
– Driving experience was OK, but the spotter was plain wrong (saying clear when not, and occasionally not telling me at all about a car alongside).
– The AI is also fairly bad, especially on superspeedways.
– Bits of the car would disappear, so you would be driving a car without visible bodywork or even a driver.
Running on Windows 10:
The software works fine on Windows 10 other than the above issues. Don’t try to run it at high resolution as it really slows things down, especially the UI. Even the credits will sometimes play in slow motion at anything above 1280×720.