If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Based on the 2012 season which used the Gen-5 Cup car. Gen-6 2013 Cup cars were made available as DLC.
Official Screenshots:
Official DLC Screenshots:
Really has a lot of issues:
– Slow loading times, if it loads at all. I had a lot of crashes to desktop.
– Driving experience was OK, but the spotter was plain wrong (saying clear when not, and occasionally not telling me at all about a car alongside).
– The AI is also fairly bad, especially on superspeedways.
– Bits of the car would disappear, so you would be driving a car without visible bodywork or even a driver.
Running on Windows 10:
The software works fine on Windows 10 other than the above issues. Don’t try to run it at high resolution as it really slows things down, especially the UI. Even the credits will sometimes play in slow motion at anything above 1280×720.