Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Motorsport Games have released their $9.99 Playoff Pack DLC for their Nintendo Switch NASCAR Rivals title.
The software description on the Nintendo Web site says:
Players that purchase the NASCAR Rivals Playoff Pack receive 30 alternate paint schemes run throughout the 2022 NASCAR Cup Series Playoffs. Schemes from the Round of 16, Round of 12, Round of 8 and Championship Four have been included in the pack, as well as alternate schemes for non-playoff drivers Justin Haley, Corey LaJoie and B.J. McLeod. Also included in the pack are two schemes from legendary driver and NASCAR Cup Series champion Darrell Waltrip.
The NASCAR Rivals Playoff Pack also includes five new Challenges, taken from the 2022 NASCAR Cup Series Playoffs – including Ross Chastain’s ‘video game move’ at Martinsville Speedway to advance to the Championship Four.
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