Featured

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

NASCAR Racing 4 is Papyrus’ next evolution of the award-winning racing series. Featuring the drivers and teams from the 2000 Winston Cup and Busch Series season, NASCAR Racing 4 showcases a revolutionary new 3D physics model that adds realism to the reactions of the cars – with body rolls, the ability to become airborne, and tires that spin and lock up. The cars also feature a virtual 3D cockpit that gives you the ability to look left and right, more dynamic arm and steering wheel movement – enhancing the immersive quality of the game. To further improve the quality of the gameplay, the interactive user interface includes widget sound, and pop-up help for car setup and configuration options. Other driver aids include a novice mode, traction control to limit wheel spin, antilock brakes, and steering/stability control to prevent the player from over compensating when steering.

Screenshots:

Press release:

Sierra Studios(tm) and Papyrus Design Group Announce NASCAR(r) Racing 4
Papyrus Finally Succeeds in Cramming a Stock Car into a PC!

CONCORD, MA (May 3, 2000) – Sierra Studios(tm) and Papyrus Design Group, the leading developer of auto racing simulations for the PC, today announced NASCAR(r) Racing 4, the next generation of their award-winning racing series. Fans can rev-up to race a true NASCAR(r) stock car in their PC this November when NASCAR(r) Racing 4 is released nationally to retail stores. The title will be showcased at the Electronic Entertainment Expo (E3) in Los Angeles in the South Hall booth #1146 May 11-13, 2000.

“With an entirely new, ground breaking physics engine, NASCAR(r) Racing 4 offers everyone a chance to climb into a NASCAR(r) Winston Cup car with their PC and enjoy a riveting experience unmatched by any other driving sim,” said Jim Veevaert, vice-president of marketing for Sierra Studios. “Papyrus Founder, Dave Kaemmer, introduces the novice to the fun and excitement of racing, but steeps the expert in all the subtleties and strategies of the NASCAR(r) racing experience, learning what the drivers know.”

NASCAR(r) Racing 4 features the drivers and teams from the 2000 NASCAR(r) Winston Cup and NASCAR(r) Busch Series, Grand National Division. NASCAR(r) Racing 4 showcases a revolutionary new 3D physics model that adds realism to the reactions of the cars – with body rolls, the ability to become airborne, and tires that spin and lock up. The cars also feature a virtual 3D cockpit that allows you to look left and right, has dynamic arm and steering wheel movement – enhancing the immersive quality of the game. To further improve the ease of the experience, the interactive user interface includes pop-up help for car setup and configuration options. Other driver aids include a novice mode with steering and stability control, traction control to limit wheel spin, and antilock brakes.

The new hardware-only 32-bit graphics engine allows for real-time reflection maps and shadows, higher frame rate, and smooth slow-motion replay. New 3D AI modeling allows for a formidable field of realistic competitors.

“NASCAR(r) Racing 4 allows up to 32 drivers to race online with robust LAN and Internet support, which is up to eight times the number of players other racing sims can support,” said Scott Stutsman, producer at Papyrus. “These multiplayer capabilities, our revolutionary 3D physics model and new 32 bit graphics engine are just some of the features that exemplify how Papyrus continues to raise the bar for our competitors.”

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.