Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
NASCAR Racing 4 was the first stock car simulation from Papyrus to feature “3D physics” that were originally intended to debut for NASCAR Racing 3. You can see some screenshots from the prototype in this article.
Running under Windows 10
I had no issues running N4 in Windows 10. You just have to run the N4config first and I would recommend having NGLIDE installed.