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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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CD production has begun on NASCAR Racing 2002 Season. Press release below:

Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR(r) Racing 2002 Season Has Gone Gold!

Bellevue, WA (January 22, 2002) – Sierra Entertainment, Inc. and Papyrus Racing Games are proud to announce that NASCAR(r) Racing 2002 Season, the latest edition to the award winning racing franchise, has gone gold. NASCAR(r) Racing 2002 Season offers race fans more features to capture the heart-pounding intensity of actual NASCAR(r) racing better than ever.

For the first time in the history of Papyrus racing titles, race against a field of forty-two NASCAR(r) Winston Cup drivers featured in NASCAR(r) Racing 2002 Season. In addition, all new driving lessons, including optimum driving lines that change color to show the best braking and acceleration areas, and track tutorials narrated by 3-time Winston Cup Champion Darrell Walltrip, provide novice and seasoned drivers the most accessible and unique driving experience available.

Continuing to capture the realism of NASCAR(r) Racing, NASCAR(r) Racing 2002 Season will include the latest 2002 paint schemes and every Winston Cup track, including Chicagoland Speedway and Kansas Speedway. Additionally, a new sound engine, higher resolution textures, and a replay editor that can be used by the online community to edit and post their favorite racing moments, add more impressive features to this latest driving simulation.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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