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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

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1985

Ralt RT3-84 + More

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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
NASCAR Racing 2 is a 1996 racing video game by Papyrus Design Group based on the NASCAR Winston Cup Series of the same year, with a later addon for the 1997 Busch Grand National Series. It featured many drivers, Gen-4 chassis and tracks from both series. Papyrus developed this title and released multiple NASCAR-based video games with incremental changes up until their transition to the "GPL engine" used in NASCAR Racing 4.

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NASCAR Racing 2 can be searched for on eBay: US UK DE CA.
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Tim Wheatley

NASCAR Racing 2 is a 1996 racing video game by Papyrus Design Group based on the NASCAR Winston Cup Series of the same year, with a later addon for the 1997 Busch Grand National Series. It featured many drivers, Gen-4 chassis and tracks from both series.

Papyrus developed this title and released multiple NASCAR-based video games with incremental changes up until their transition to the “GPL engine” used in NASCAR Racing 4.

Daytona, Indianapolis from the Cup schedule and Daytona, Vegas, Homestead from the Busch schedule were not officially available for this product.

1998

Papyrus presents the award-winning NASCARĀ® Racing 2, the finest NASCAR racing simulation in the world! Don’t believe us? Listen to the pros:
“Why am I so good at this? I’m in my basement, every weekend, playing NASCAR Racing 2!”
[spacer] — Dale Earnhardt, Jr., Busch Series driver
“It doesn’t get more realistic than this!”
[spacer] — Randy LaJoie, NASCAR driver

“Race NASCAR2 on the computer…!!!”
[spacer] — Bobby Labonte, NASCAR driver
[spacer] (exclamation points are his)

Race on 16 different tracks, all modeled after the real thing using official blueprints. Tracks include Bristol, Darlington, Talladega, Michigan, and more…!

Tracks

On release NASCAR Racing 2 included 16 tracks while the Busch Grand National Addon Pack included 12 more tracks.

Developers

25 software titles indexed starting from 1989.

Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

 
 
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