Featured

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Motorsport Games have deployed another update for NASCAR 21. The update adds support for wheel navigation in menus, updated controller vibration feedback, fixed various caution and pit-related issues, plus other updates.

Here are the full release notes:

Versions

Xbox Patch – 1.3.0.0
PlayStation Patch – 1.3.0.0
PC/Steam Patch – 1.3.0.0

Release Dates

Xbox – 12/7/2021
PlayStation – 12/7/2021
PC/Steam – 12/7/2021

HARDWARE & PERIPHERALS

Added controller vibration to provide feedback on various track surfaces
Added new controller calibration tools to the pause menu and datapad to assist users reporting issues with acceleration (please refer to the FAQ for additional details)
[PlayStation-only] Added support for Logitech G29 Wheel buttons to navigate frontend menus
[PlayStation-only] Added support for Thrustmaster T-GT Wheel buttons to navigate frontend menus
[PlayStation-only] Added support for Thrustmaster T80 Wheel buttons to navigate frontend menus
[PlayStation-only] Added support for Thrustmaster T150 Wheel buttons to navigate frontend menus
[PlayStation-only] Added support for Thrustmaster T248 Wheel buttons to navigate frontend menus
[PlayStation-only] Added support for Thrustmaster T300 Wheel buttons to navigate frontend menus
[PlayStation-only] Added support for Thrustmaster T300RS Wheel buttons to navigate frontend menus
[PlayStation-only] Added support for Thrustmaster T500 Wheel buttons to navigate frontend menus
[Xbox-only] Added support for Logitech G920 Wheel buttons to navigate frontend menus*
[Xbox-only] Added support for Thrustmaster Ferrari 458 Italia Wheel buttons to navigate frontend menus*
[Xbox-only] Added support for Thrustmaster Ferrari 458 Spider Wheel buttons to navigate frontend menus*
[Xbox-only] Added support for Thrustmaster Leather Edition Wheel buttons to navigate frontend menus*
[Xbox-only] Added support for Thrustmaster Servo Base Wheel buttons to navigate frontend menus*
[Xbox-only] Added support for Thrustmaster TMX Wheel buttons to navigate frontend menus*
[Xbox-only] Added support for Thrustmaster TMX Pro Wheel buttons to navigate frontend menus*
[Xbox-only] Added support for Thrustmaster TS-XW Wheel buttons to navigate frontend menus*
[Xbox-only] Added support for Thrustmaster TX Wheel buttons to navigate frontend menus*
[PC-only] Added support for Logitech G920 Wheel buttons to navigate frontend menus

*Note: there is a known issue on Xbox that menu navigation on supported wheels currently has functions that are associated with LB mapped to the View button.

RULES, CAUTIONS, YELLOW FLAGS

Fixed an issue that was causing cars to be placed in the wrong order after restarts under caution
Fixed an issue that could place the player in first place after every caution restart

AI

Improved the AI’s ability to smoothly enter the pit road with other cars around
Fixed an issue that would cause AI to drive into accidents after multiple yellow flags have already been triggered
Fixed an issue that was causing AI drivers to pit after a yellow flag

PITSTOPS

Fixed an issue that could prevent players from pitting at Daytona
Fixed an issue that would prevent players from successfully pitting if they qualified in first position at Road America
Fixed an issue where a pit crew member might be missing their equipment

CAREER

Added a feature that will apply improved performance to the player car if they sign a contract with a higher rated team
Fixed an issue that was causing players to start in the wrong position when simulating qualification
Fixed an issue that would place the player 1st on the grid when choosing to qualify last via simulated qualifying
Fixed an issue that could cause the player to be placed 40th on the grid at road courses regardless of where they qualified
Fixed an issue that could cause the game to crash after completing 3 seasons in career

MULTIPLAYER

Added a confirmation prompt when exiting an online party
Adjusted when cars are ghosted in online play
Fixed an issue that would cause the driving line assist to be displayed in online sessions when disabled
Fixed an issue that could prevent online races from starting properly
Fixed an issue that would prevent cars from ghosting when using novice assists in some circumstances
Fixed an issue that was preventing players from ghosting in some situations

REPLAYS

Fixed an issue that could cause a placeholder texture to be displayed in the cockpit camera during replays

PAINTBOOTH

Updated custom schemes to clean up the seams between zones
Fixed an issue that could cause a softlock in the paintbooth if decals were rapidly added
Fixed an issue that was causing gradients to flip in the paintbooth
[PC-only] Fixed an issue that could cause some paintbooth UI elements to appear off screen

ART

Fixed an issue that could cause the lighting to flicker in some situations

AUDIO

Fixed an issue that could prevent tire audio from playing

SETTINGS

Fixed a number of issues related to setting deadzones to maximum
Fixed an issue that was causing a brief deadstate when switching the level of assists

MENUS

Fixed an issue that was causing placeholder online menus to be shown in some circumstances
Fixed an issue that could cause the datapad to go invisible when looking to your crew chief

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.