Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Motorsport Games today deployed an update for their recently released NASCAR title that includes additional wheel support and functionality, AJ Allmendinger added as a driver, improved Yellow Flag sensitivity, AI adjustments, and other fixes.
Full release notes:
HARDWARE & PERIPHERALS
Added support for Steering Wheel buttons for in game actions (such as the Pit Menu)
[PlayStation-only] Added support for Thrustmaster T-GT Wheel
[PlayStation-only] Added support for Thrustmaster T80 Wheel
[PlayStation-only] Added support for Thrustmaster T150 Wheel
[PlayStation-only] Added support for Thrustmaster T248 Wheel
[PlayStation-only] Added support for Thrustmaster T300RS Wheel
[PlayStation-only] Added support for Thrustmaster T500 Wheel
[Xbox-only] Added support for Thrustmaster Ferrari 458 Italia Wheel
[Xbox-only] Added support for Thrustmaster Ferrari 458 Spider Wheel
[Xbox-only] Added support for Thrustmaster Leather Edition Wheel
[Xbox-only] Added support for Thrustmaster Servo Base Wheel
[Xbox-only] Added support for Thrustmaster TMX Pro Wheel
[Xbox-only] Added support for Thrustmaster TMX Wheel
[Xbox-only] Added support for Thrustmaster TS-XW Wheel
[Xbox-only] Added support for Thrustmaster TX Wheel
[PC-only] Reinstated support for Logitech MOMO Wheel Shifter
[PC-only] Reinstated support for Fanatec CSW 2.5 with V3 Inverted pedals
[PC-only] Reinstated support for Thrustmaster T150
[PC-only] Added support for multiple monitors, to use this feature please set the game to Windowed ModeDRIVERS
Added AJ Allmendinger to the driver roster
CARS & SCHEMES
Fixed an issue that could cause the player car to unexpectedly slow down at Atlanta
Fixed an issue that was causing the player to drive a lap under AI control at Martinsville
Fixed an issue where the front splitter of the Camaro would roll around in sync with the wheels
Fixed an issue that was causing driver numbers to look squashed in some resolutions
Fixed an issue that would cause the game to reset the player’s default viewRULES, CAUTIONS, YELLOW FLAGS
Improved sensitivity of Yellow Flags, especially on Speedways
Improved player and AI formation on rolling restarts after a Yellow Flag, additional refinement is needed
Improved AI behavior determining need to pit after cautions, additional refinement is neededFixed an issue that could cause autopilot to retain control of the player’s car if a Yellow Flag is thrown while the player is pitting
Fixed an issue that was causing the player car to not be repaired after a Yellow Flag pitstop
Fixed an issue that was forcing the players to pit if the pit menu was open as a Yellow Flag was triggeredAI
Adjusted the AI to better handle large obstacles on track such as accidents involving multiple cars
Adjusted AI behavior after Yellow Flags
Adjusted AI behavior so that they do not suddenly slow down when exiting the pit at Charlotte
Fixed an issue that would cause AI to receive tire wear at an accelerated rate which resulted in too frequent pitstopsWEAR & DAMAGE
Adjusted the maximum allowed tire pressure to be more realistic
Adjusted damage settings to greatly reduce the frequency of encountering an issue that could prevent damage from being shown on the car after an impact
Fixed an issue that was causing damage sustained in race to be carried over to the start of replaysPITSTOPS
Adjusted the autopilot to be able to drive the player car with a burst tire when in the pit road
Fixed an issue that could cause the player driver to float outside of the car during pitstop scenesCAREER
Adjusted the Calendar so event names and logos no longer overlap
Fixed an issue that was causing the wrong scheme to be shown during Career victory sequencesMULTIPLAYER
Added initial implementation of “ghosting” feature to Online play, additional improvements to come
Added a confirmation prompt when leaving an Online lobby
Improved the length of the transition from the Datapad to the track in Online sessions
Fixed an issue that could cause the Online exit prompt to be briefly unresponsive
Fixed an issue that could cause players to see their own scheme as being incorrect in online games
Fixed an issue that could prevent players from the joining their friends if they accept an invite from within another online sessionREPLAYS
Significantly reduced the stuttering seen in certain camera views in replays
Improved audio in replays so engine sounds and track placement sound more accuratePAINTBOOTH
Added NASCAR Race Car and Ford logos to the Paintbooth templates
Fixed an issue that could cause the game to crash when adding a single decal to a custom car over and over
Fixed an issue in the Paintbooth that could cause the wrong side of the car to be shown
Fixed a corrupted window texture that would be shown on custom Toyotas during cutscenes
[PlayStation-only] Fixed an issue that could cause saves to become corrupt when saving highly detailed custom vehiclesMENUS
Adjusted Menus in garage so that they can no longer disappear when looking around the car interior
Adjusted the names of certain Audio options for increased clarity
Fixed the Controller Vibration toggle, it is now possible to disable controller vibration
Fixed an issue that could prevent the Pause Menu from being opened
Fixed an issue that could cause the Skip Session button to load the same session when chosen before heading to trackFixed an issue that could result in the Online Hopper Menus overlapping the Main Menu
Fixed an issue that was preventing the Pause Menu from being opened during qualifying sessions
Fixed an issue that would cause duplicate controller inputs to be registered on the Online Menu
Fixed an issue that could cause a dead state if the player chose to restart the session while shifting focus to the crew chief
Fixed an issue that could cause UI prompts to disappear when the player chooses to restart a race while holding the DatapadLOCALIZATION
Updated the localization for Online playlists
Added several localizations for the Display and Controls menus
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