Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Motorsport Games have today released the 2022 “Patriotic Park” for NASCAR 21: Ignition that I assume adds additional paint schemes to the 2022 car from the 2022 expansion.
Their description:
Players that purchase the NASCAR 21: Ignition – ’22 Season Expansion Patriotic Pack will receive 80+ alternate paint schemes, including those run during the Memorial Day and Fourth of July race weekends at Charlotte Motor Speedway and Road America, respectively. Also included in the NASCAR 21: Ignition – ’22 Season Expansion Patriotic Pack are two schemes from legendary driver Darrell Waltrip, with his historic schemes added to Next Gen cars.
Announced with the acquisition of rFactor 2 and Studio 397, this title is expected to use the rFactor 2 physics as a base on all platforms.