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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).

Kylotonn and Nacon announced last year that they had acquired the MXGP license seemingly abandoned by Milestone. We then had an extended period of radio silence that ended with Nacon Connect 2024 (the publisher’s marketing event) last month where the announcement (text below) confirmed release this year on PS5, Xbox Series X|S and PC.

Their text:

MXGP – THE OFFICIAL MOTOCROSS VIDEOGAME
The official game of the FIM world motocross championship, MXGP is being developed by KT Racing, a motor sports games specialist, and is due for release in late 2024 on PS5TM, Xbox Series and PC. Players will be able to explore behind the scenes of the world’s most iconic motocross championship, with access to all the discipline’s official content – with the game providing calendar, riders, teams, bikes and sponsors.

The developer also had a showcase trailer that quickly featured MXGP real-world footage. No in-game footage has yet been shown that I am aware of.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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