Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Kylotonn and Nacon announced last year that they had acquired the MXGP license seemingly abandoned by Milestone. We then had an extended period of radio silence that ended with Nacon Connect 2024 (the publisher’s marketing event) last month where the announcement (text below) confirmed release this year on PS5, Xbox Series X|S and PC.
Their text:
MXGP – THE OFFICIAL MOTOCROSS VIDEOGAME
The official game of the FIM world motocross championship, MXGP is being developed by KT Racing, a motor sports games specialist, and is due for release in late 2024 on PS5TM, Xbox Series and PC. Players will be able to explore behind the scenes of the world’s most iconic motocross championship, with access to all the discipline’s official content – with the game providing calendar, riders, teams, bikes and sponsors.
The developer also had a showcase trailer that quickly featured MXGP real-world footage. No in-game footage has yet been shown that I am aware of.
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