As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
On Monday MXGP 2020 was updated by Milestone. This seems like a decent general update, you can see the changelog below:
-Added Leaderboards on Time Attack
-Added online Private Lobby
-Added custom track selection on online Private Lobby
-Added custom tracks selection on custom Championship
-Added altimetric view to Track Editor
-Added error messages when a track editor module cannot be placed
-New map on Playground pause menu
–Fixed the so called “slow-mo bug” (Xbox One and PS4)
-Replay cameras on Shanghai have been fixed
-Fixed sound looping at the end of a race when gaining points
-Minor fixes on Track Editor
-Minor fixes and improvements
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