If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
On Monday MXGP 2020 was updated by Milestone. This seems like a decent general update, you can see the changelog below:
-Added Leaderboards on Time Attack
-Added online Private Lobby
-Added custom track selection on online Private Lobby
-Added custom tracks selection on custom Championship
-Added altimetric view to Track Editor
-Added error messages when a track editor module cannot be placed
-New map on Playground pause menu
–Fixed the so called “slow-mo bug” (Xbox One and PS4)
-Replay cameras on Shanghai have been fixed
-Fixed sound looping at the end of a race when gaining points
-Minor fixes on Track Editor
-Minor fixes and improvements
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