Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Milestone updated their new MXGP title today. You can see the changelog below. This seems like a decent general update, you can see the changelog below:
–Added Faenza track (quick race offline/online, time attack, official championship, career mode)
–Added Mantova track (quick race offline/online, time attack, official championship, career mode)
–Added Playground race and time attack on 3 different tracks
–Added Track editor
–Added custom tracks on quick race and time attack
–Added sponsors and numbers editing on customisation
–Added first person camera
–Minor fixes