Featured

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Rainbow Studios have released their 2.08 patch, featuring a large number of fixes and tweaks to the software, bringing some decent quality of life improvements, changes to game play mechanics, bug fixes, and more.

Detailed Change Log

UI: Increased camera rotation speed and easing in the Garage and Locker menus.
UI: Increased camera rotation limits in the Garage and Locker menus to allow more freedom to view gear and parts on the Rider and Vehicle.
UI: Fixed various camera focus issues when viewing specific parts and gear in the Garage and Locker menus.
UI: Removed track path preview and best lap time display from Freeride events in Exhibition menu.
UI: Removed Difficulty option from the Event Settings in Squad Custom Events.
UI: Improved visibility of incomplete Career events in long series by selecting and highlighting that event by default when accessing a career.
UI: Improved visibility of wheel and tire thumbnail images in the Garage menu.
UI: Added a download indicator to the Main Menu to display streaming install progress.
UI: Took down Halloween decorations and put them into storage.
Leaderboard: Added version tracking and filtering to the leaderboard. Currently allows filtering of records made on the current game version.
Leaderboard: Added the option to view Leaderboard records from the track selection menus in Exhibition.
Leaderboard: Added the option to launch a Time Trial or Quick Match event from the Leaderboard menu.
Leaderboard: Fixed minor issues with the input legend and filters.
Leaderboard: Resolved issue preventing record times being posted for Axell Breaker.
Leaderboard: Improved reliability of leaderboards and added more internal error reporting.
Leaderboard: Added feature to automatically retry sending leaderboard records generated while offline.
Environment: Fixed a bug preventing some light fixtures from casting light during Night events in the Throwback Pack DLC.
Gameplay: Fixed “pause glitch” which eliminated near-wreck animations and penalties when pausing.
DLC: Added data for upcoming DLC Vehicle Packs: 2023 Honda, Kawasaki, and Suzuki. And some bonus gear.
Customization: Added Alpinestars Supertech M10 Red Bull helmet.
Customization: Added graphic kits with a matte finish to some MX bikes, including all MX vs. ATV brands, all 2023 GasGas, and some others. These kits will appear on all OEM bikes in a future update!
Physics: When landing backwards, the bike can travel backwards for about 2 seconds before the reverse wobbles start to occur (if moving at about 40 mph).
Physics: Scrubs and Quick-Scrubs have been adjusted to prevent “quick-scrub glitch”, and a scrub bug was also fixed that triggered a regular scrub when trying to do a quick-scrub.
Physics: Updated chassis collision profile to improve interactions with extreme terrain deformation and some common objects.
Physics: Made Scrubs and Quick-Scrubs more realistic by adding rotational inertia at the start of the scrub. This adds a sense of momentum and prevents the bike from quickly snapping straight and upright.
Physics: Fixed bug that would allow Scrubs to trigger when trying to do Quick-Scrubs.
Physics: Tweaked requirements to perform Scrubs and Quick-Scrubs. Requirements to initiate a scrub are more restrictive to prevent Scrubs or Quick-Scrubs from happening in inappropriate conditions.
Physics: Made Clutch Boost in 3rd gear and up a tiny bit weaker. 1st and 2nd gear are unaffected.
Animation: Fixed issue allowing the vehicle to turn and handlebars to rotate when performing a “Seat Stand” stunt in the air.
Animation: Fixed many minor hand and body position animation issues on ATVs.
Animation: Adjusted the rider skeleton to prevent the shoulders raising up too far during some animations.
Animation: Changed the wreck animation for heavy bottom hits for something more appropriate.
Animation: Sped-up the near-wreck animation for front impacts.
Animation: Slowed Rider Elevation a bit to prevent the Rider from standing up and sitting down so quickly when rapidly providing inputs.
Graphics: Adjusted LODs on grips to prevent them from crunching down further than necessary.
Other: Improved reliability regarding game saves occurring during console suspend/shutdown, especially during loading screens.
Other: Added additional logging for diagnostic reports.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.