If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
January 10: Added Beta 18i.
Piboso has updated MX Bikes this past weekend and introduced a number of fixes as listed below.
download
fix: fork simulation
fix: missing skids and water wakes
fix: rendering errors
fix: missing disconnected clients from the replay classification
fix: holeshot in replay
fix: missing temporary models
Edit: A few days later Piboso updated the simulation again with version 18i:
fix: graphics settings change crash
fix: dedicated server replay
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