Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
January 10: Added Beta 18i.
Piboso has updated MX Bikes this past weekend and introduced a number of fixes as listed below.
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fix: fork simulation
fix: missing skids and water wakes
fix: rendering errors
fix: missing disconnected clients from the replay classification
fix: holeshot in replay
fix: missing temporary models
Edit: A few days later Piboso updated the simulation again with version 18i:
fix: graphics settings change crash
fix: dedicated server replay